More stories

  • in

    Building resiliency

    Several years ago, the residents of a manufactured-home neighborhood in southeast suburban Houston, not far from the Buffalo Bayou, took a major step in dealing with climate problems: They bought the land under their homes. Then they installed better drainage and developed strategies to share expertise and tools for home repairs. The result? The neighborhood made it through Hurricane Harvey in 2017 and a winter freeze in 2021 without major damage.The neighborhood is part of a U.S. movement toward the Resident Owned Community (ROC) model for manufactured home parks. Many people in manufactured homes — mobile homes — do not own the land under them. But if the residents of a manufactured-home park can form an ROC, they can take action to adapt to climate risks — and ease the threat of eviction. With an ROC, manufactured-home residents can be there to stay.That speaks to a larger issue: In cities, lower-income residents are often especially vulnerable to natural hazards, such as flooding, extreme heat, and wildfire. But efforts aimed at helping cities as a whole withstand these disasters can lead to interventions that displace already-disadvantaged residents — by turning a low-lying neighborhood into a storm buffer, for instance.“The global climate crisis has very differential effects on cities, and neighborhoods within cities,” says Lawrence Vale, a professor of urban studies at MIT and co-author of a new book on the subject, “The Equitably Resilient City,” published by the MIT Press and co-authored with Zachary B. Lamb PhD ’18, an assistant professor at the University of California at Berkeley.In the book, the scholars delve into 12 case studies from around the globe which, they believe, have it both ways: Low- and middle-income communities have driven climate progress through tangible built projects, while also keeping people from being displaced, and indeed helping them participate in local governance and neighborhood decision-making.“We can either dive into despair about climate issues, or think they’re solvable and ask what it takes to succeed in a more equitable way,” says Vale, who is the Ford Professor of Urban Design and Planning at MIT. “This book is asking how people look at problems more holistically — to show how environmental impacts are integrated with their livelihoods, with feeling they can have security from displacement, and feeling they’re not going to be displaced, with being empowered to share in the governance where they live.”As Lamb notes, “Pursuing equitable urban climate adaptation requires both changes in the physical built environment of cities and innovations in institutions and governance practices to address deep-seated causes of inequality.”Twelve projects, four elementsResearch for “The Equitably Resilient City” began with exploration of about 200 potential cases, and ultimately focused on 12 projects from around the globe, including the U.S., Brazil, Thailand, and France. Vale and Lamb, coordinating with locally-based research teams, visited these diverse sites and conducted interviews in nine languages.All 12 projects work on multiple levels at once: They are steps toward environmental progress that also help local communities in civic and economic terms. The book uses the acronym LEGS (“livelihood, environment, governance, and security”) to encapsulate this need to make equitable progress on four different fronts.“Doing one of those things well is worth recognition, and doing all of them well is exciting,” Vale says. “It’s important to understand not just what these communities did, but how they did it and whose views were involved. These 12 cases are not a random sample. The book looks for people who are partially succeeding at difficult things in difficult circumstances.”One case study is set in São Paolo, Brazil, where low-income residents of a hilly favela benefitted from new housing in the area on undeveloped land that is less prone to slides. In San Juan, Puerto Rico, residents of low-lying neighborhoods abutting a water channel formed a durable set of community groups to create a fairer solution to flooding: Although the channel needed to be re-widened, the local coalition insisted on limiting displacement, supporting local livelihoods and improving environmental conditions and public space.“There is a backlash to older practices,” Vale says, referring to the large-scale urban planning and infrastructure projects of the mid-20th century, which often ignored community input. “People saw what happened during the urban renewal era and said, ‘You’re not going to do that to us again.’”Indeed, one through-line in “The Equitably Resilient City” is that cities, like all places, can be contested political terrain. Often, solid solutions emerge when local groups organize, advocate for new solutions, and eventually gain enough traction to enact them.“Every one of our examples and cases has probably 15 or 20 years of activity behind it, as well as engagements with a much deeper history,” Vale says. “They’re all rooted in a very often troubled [political] context. And yet these are places that have made progress possible.”Think locally, adapt anywhereAnother motif of “The Equitably Resilient City” is that local progress matters greatly, for a few reasons — including the value of having communities develop projects that meet their own needs, based on their input. Vale and Lamb are interested in projects even if they are very small-scale, and devote one chapter of the book to the Paris OASIS program, which has developed a series of cleverly designed, heavily tree-dotted school playgrounds across Paris. These projects provide environmental education opportunities and help mitigate flooding and urban heat while adding CO2-harnessing greenery to the cityscape.An individual park, by itself, can only do so much, but the concept behind it can be adopted by anyone.“This book is mostly centered on local projects rather than national schemes,” Vale says. “The hope is they serve as an inspiration for people to adapt to their own situations.”After all, the urban geography and governance of places such as Paris or São Paulo will differ widely. But efforts to make improvements to public open space or to well-located inexpensive housing stock applies in cities across the world.Similarly, the authors devote a chapter to work in the Cully neighborhood in Portland, Oregon, where community leaders have instituted a raft of urban environmental improvements while creating and preserving more affordable housing. The idea in the Cully area, as in all these cases, is to make places more resistant to climate change while enhancing them as good places to live for those already there.“Climate adaptation is going to mobilize enormous public and private resources to reshape cities across the globe,” Lamb notes. “These cases suggest pathways where those resources can make cities both more resilient in the face of climate change and more equitable. In fact, these projects show how making cities more equitable can be part of making them more resilient.”Other scholars have praised the book. Eric Klinenberg, director of New York University’s Institute for Public Knowledge has called it “at once scholarly, constructive, and uplifting, a reminder that better, more just cities remain within our reach.”Vale also teaches some of the book’s concepts in his classes, finding that MIT students, wherever they are from, enjoy the idea of thinking creatively about climate resilience.“At MIT, students want to find ways of applying technical skills to urgent global challenges,” Vale says. “I do think there are many opportunities, especially at a time of climate crisis. We try to highlight some of the solutions that are out there. Give us an opportunity, and we’ll show you what a place can be.” More

  • in

    Using game engines and “twins” to co-create stories of climate futures

    Imagine entering a 3D virtual story world that’s a digital twin of an existing physical space but also doubles as a vessel to dream up speculative climate stories and collective designs. Then, those imagined worlds are translated back into concrete plans for our physical spaces.

    Five multidisciplinary teams recently convened at MIT — virtually — for the inaugural WORLDING workshop. In a weeklong series of research and development gatherings, the teams met with MIT scientists, staff, fellows, students and graduates as well as other leading figures in the field. The theme of the gathering was “story, space, climate, and game engines.”

    “WORLDING illustrates the emergence of an entirely new field that fuses urban planning, climate science, real-time 3D engines, nonfiction storytelling, and speculative fiction,” says Katerina Cizek, lead designer of the workshop at Co-Creation Studio, MIT Open Documentary Lab. “And co-creation is at the core of this field that allows for collective, democratic, scientific and artistic processes.” The research workshop was organized by the studio in partnership with Unity Software.

    The WORLDING teams met with MIT scholars to discuss diverse domains, from the decolonization of board games, to urban planning as acts of democracy, to behind the scenes of a flagship MIT Climate Challenge project.

    “Climate is really a whole-world initiative,” said Noelle Selin, an MIT atmospheric chemistry professor, in a talk at WORLDING. Selin co-leads an MIT initiative that is digitally twinning the Earth to harness enormous volumes of data for improved climate projections and put these models into the hands of diverse communities and stakeholders.

    “Digital twinning” is a growth market for the game engine industry, in verticals such as manufacturing, architecture, finance, and medicine. “Digital twinning gives teams the power to ideate,” said Elizabeth Baron, a senior manager of enterprise solutions at Unity in her talk at WORLDING. “You can look at many things that maybe aren’t even possible to produce. But you’re the resource. Impact is very low, but the creativity aspect is very high.”

    That’s where the story and media experts come in. “Now, more than ever, we need to forge shared narratives about the world that we live in today and the world that we want to build for the future. Technology can help us visualize and communicate those worlds,” says Marina Psaros MCP ’06, head of sustainability at Unity, lead on WORLDING at Unity, and a graduate of the MIT Department of Urban Studies and Planning.

    In his talk on the short history of WORLDING, media scholar William Uricchio, MIT professor of comparative media studies and founder of the Open Documentary Lab, suggested that story and space come together in these projects that create new ways of knowing. “Story is always a representation,” he says. “It’s got a fixity and coherence to it, and play is — and, I would argue, worlds are —  all about simulation. Simulation in the case of digital twinning is capable of generating countless stories. It’s play as a story-generator, but in the service of envisioning a pluralistic and malleable future.”

    Fixed dominant narratives and game mechanics that underpin board games have been historically violent and unjust, says MIT Game Lab scholar Mikael Jakkobson, who shared findings for his upcoming book on the subject with the cohort. He argues that board games are built on underlying ideas of  “exploration, expansion, exploitation, and extermination. And, as it happens, those are also good ways of thinking about the mechanics of Western colonialism.”

    To counter these hegemonic mechanics and come up with new systems, community is vital, and urban planning is a discipline that plays a huge role in the translation of space, story, and democracy. Ceasar MacDowell, an MIT professor of the practice of civic design, told the WORLDING cohort that urban planning needs to expand its notion of authorship. He is working on systems (from his current position at the Media Lab) that not only engage the community in conversations but also prompt “the people who have been in conversations to actually make sense of them, do the meaning-making themselves, not to have external people interpret them.” These become dynamic layers of both representation and simulation that are not, as Uricchio suggests, fixed. 

    USAID Chief Climate Officer Gillian Calwell visited the group with both sharp warnings and warm enthusiasm: “When it comes to climate, this world isn’t working so well for us; we better start envisioning the new ones, and fast … We don’t have time to convince people that this is happening anymore. Nor do we need to. I think most of the world is having the hands-on, up-close-and-personal experience with the fact that these impacts are coming faster and more furiously than even the scientists had predicted. But one thing we do need help with on a more hopeful note is visualizing how the world could be different.”

    The WORLDING workshop is designed and inspired by the ideas and practices charted in the Co-Creation Studio’s new MIT Press book, “Collective Wisdom: Co-Creation Media for Equity and Justice,” which insists that “No one person, organization, or discipline can determine all the answers alone.”

    The five multidisciplinary teams in this first WORLDING cohort were diverse in approach, technology, and geography. For example, one is an Indigenous-led, land-based, site-specific digital installation that seeks to envision a future in which, once again, the great herds of buffalo walk freely. Another team is creating 3D-modeled biome kits of the water systems in the drought-stricken American West, animated by interviews and data from the communities living there. Yet another team is digitally twinning and then re-imagining a sustainable future in the year 2180 for a multi-player virtual reality game in a Yawanawà Shukuvena Village in the rainforests of Brazil.

    “While our workshop design was focused on developing and researching these incredible, interdisciplinary projects, we also hope that WORLDING can set an example for similar initiatives across global sectors where distances and varied expertise are not limitations but opportunities to learn from one another,” says Srushti Kamat, WORLDING producer and MIT creative media studies/writing grad.

    Most of the talks and presentations from the WORLDING workshop are available as archived videos at cocreationstudio.mit.edu/worlding-videos. More